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Downloaded terrain directories are stored as "Name #MD5checksum" to avoid file conflicts.
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wagame replay files - replay files will work even when terrain list changes or files are renamed Terrain metadata is embedded directly in.File transfers - missing terrain files are automatically downloaded from the host player.Terrains are now referenced by their MD5 hash instead of ID - play online games regardless of your terrain list order and terrain directory names.Custom network protocol integrated with WA's original network code - this module works seamlessly with WormNAT2 and direct hosting.A mission file can be placed in the Saved Levels directory with the same name as the map (PNG, IMG and BIT are supported) and it will be loaded by the module when the map is selected.To limit this selection to only default terrains, hold ALT key and click on the thumbnail.Īn additional feature separate from custom terrains is the ability to use the single player mission functionality in online and offline multiplayer.To limit this selection to only custom terrains, hold CTRL key and click on the thumbnail.When generating a random map by clicking on map thumbnail, the game selects a random terrain from all available terrains.TEXT.IMG, this represents the texture thumbnail as shown in the map editor.This file can be read and edited using the WA Directory Editor. Level.dir, the main graphics directory which contains all the texture assets.A valid terrain directory contains two files:.To troubleshoot the module, enable dev console in. Right-click the return to edit mode button.If not already in preview mode, click the preview terrain button.
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